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Aurora Rift Studio

The RPG Project

Veilfall (working title)

The first Aurora Rift title is a story-driven, party-based RPG set on the boundary between a fading frontier and something ancient pressing through the cracks.

There is no release window. No demo. No trailer. This project is a long haul by design.

The setting

The game takes place in a remote frontier town where railroads, industry, and old magic converge. It’s a grounded, low-fantasy world where myths still breathe, even as the world around them begins to thin.

The thematic backbone leans toward:

  • the fraying of reality
  • the slow death of an unseen geist
  • the unraveling of bonds between people and places
  • what remains when certainty dissolves

It’s a study of the quiet end of things—and the stories that refuse to fade with them.

The approach

We’re building toward:

  • a narrative-first experience
  • a small, memorable cast
  • a combat system that feels deliberate, not frantic
  • exploration shaped by atmosphere and story, not content checklists

Everything is crafted to support mood, character, and world integrity.

Current status

Development is in early design and world-building mode. The foundation is taking shape: themes, major characters, early puzzle structures, mechanical prototypes, and the emotional tone of the narrative.

Active work will resume at full speed once VerifySync’s launch is complete.